Cool New Marketing Technologies: Caught and Served

Posts Tagged ‘Exhibits’

Nintendo’s Influential Miyamoto and Wii Fit

By Rob Everton

Nintendo’s creative master wizard, Shigeru Miyamoto, has blessed the gaming and pop culture world with Mario, Zelda, Donkey Kong, Nintendogs, and that is only the tip of the iceberg. He is often called the “father of modern gaming” and is largely responsible for the runaway success of the Wii console. It is safe to say that when Shiggy talks, people listen. And that point has been clarified, solidified, and immortalized by a recent Time readers poll that places Miyamoto clearly at the top of the list of “most influential people in the world”.

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I don’t have a big idea around this announcement other than to offer some digital applause to an industry maverick and creative genius. But since we’re talking about him as a top “influencer”, we should really pay attention to his latest prophecy.

Wii Fit, Nintendo’s latest phenomenon, hits the United States this month after a rather stunning bit of success in Japan. I would have thought that a fitness game would have about as much chance of succeeding in the gaming world as George Bush does of properly pronouncing “Nuclear”. Apparently the “new” gaming world whole-heartedly disagrees. Wii Fit, which comes with a unique accessory called the Balance Board, compels gamers to get off the beanbags and participate in body-rocking aerobics, yoga, and sports games. It’s well-designed, fun, and addictive. It is also selling like crazy – there have been about 2 million copies of Wii Fit sold in Japan – nearly matching the sales of the Sony Playstation 3 – a console that is supposed to compete with the Wii itself, not one of it’s game/accessories. In the UK, stores have reported selling Wii Fit at a rate of one every 4 seconds. Will it catch fire in the US, especially so shortly after the release of the highest-rated, fastest-selling, highest-grossing media title of all time, the ultra-ridiculously-violent Grand Theft Auto IV? Almost certainly, since the Wii audience, which is the largest segment if the US gamer population, can’t buy GTA for their console.

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But other than giving you a shopping tip (pre-order it), and wondering why it didn’t come out in time for Mothers Day or the critical New Year’s Resolution day, I mention Wii Fit so you can start planning it as an incentive gift, as an interactive audience attraction at trade shows and mobile exhibits, and as an investment in your employees work/life “balance”. “Wii Fit won’t make you fit”, says the most influential person in the world, but it will make you aware of your body. Let’s see how we can use it to make people aware of you.

Experiential Marketing Summit – Best of Exhibit Floor

By Rob Everton

EMS 2008 ended last Wednesday, but there is still much to share. The exhibit floor contained more than 60 exhibits covering a wide range of event technology and services. As you might expect at a marketing summit, there was pretty much every type of audience acquisition tactic deployed there – SMS text message contests, the ol’ bring-the-thing-in-the-swag-bag-to-our-booth-and-enter-to-win-a-thing…. thing, great big steaming heaps of swag, big lead-gen contest giveaways, bikini’s and “brand ambassadors” (the linguistically neutered version of “booth-babes”), a guy projecting logos on the wall using a video-projector-on-a-stick, digital versions of “spin the wheel to win a prize”, oxygen bars, massages, video games, and the old standby – chocolate. I did not, however, see any sweaty Buddha’s on unicycles. Someone was asleep on the job.

Here are three of my favorites:

KAON Interactive featured a unique kiosk solution, called the v-OSK (see example screen below), that allows exhibitors to showcase products that cannot be on the show floor due to size or other constraints. An entire library of products can be featured on the interactive touch screens and operators can easily get a feel for the product by rotating and zooming around a photo-accurate 3D model. Having produced many kiosks of this type of over the years, I think this is the slickest virtual product demo solution I have seen. kaon.jpgIt isn’t 3D stereo, but I imagine that is the next step in this product’s evolution. I was particularly impressed that the assets and most of the interactive experience can be replicated online as well as on the kiosk, making the solution immensely more valuable. KAON can produce these as a turnkey service but they also work with production and design agencies for content creation, including model building.

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Pixman, the army of ambassadors-for-hire schlepping 30-pound knapsacks connected to LCD-monitors-on-sticks that hover over the wearer’s head like a freakish square digital halo, were the ones with the video-projector-on-a-stick. They obviously like to stick stuff on sticks. But they also like being the center of attention, which is good because they usually are. They have upgraded the LCD monitor knapsack rig to include a qwerty keyboard built into the arm band of the wearer for data entry – sort of what Wonder Woman’s amazon bracelets would look like if Microsoft made them. The projector-on-a-stick was very clever as a way to sneak a video onto a surface and then turn and run when the fuzz get the call. All of their technology supports their “nomadic media” tagline – media that can wander and deliver a message to a large event from within the crowd.

Last, but not least, I liked the Immersa-Dome from Aardvark Applications – a rentable sensory thrill ride that bombards you with immersive video, programmable scents, wind, seat vibration, and wrap-around sound. They can even add interactivity and high definition video. Since throughput is an issue with this one-seater device, I think the price is a little steep, but if you have the space and budget, and if you need to get someone immersed in the sights, sounds, and smells of a brand – then this is the coolest way to wrap that all in one. They also make multi-sensory theaters for larger crowds, but they aren’t quite as immersive. Considering how dorky you look sitting in the chair with your head inside a dome that makes you look more than a little like the Martian from Bugs Bunny, the theater may be the way to go. Use your own judgement to gauge the dork-tolerance of the crowd.

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Surface to Surface at AT&T Stores

By Rob Everton

Looks like AT&T will finally deploy 12 stores worth of Microsoft Surface interactive displays. For this, we cheer and do the cha-cha. All 12 stores are located in only 4 cities. For this we put our cha-chas back in the bag.

I’m jazzed to see this cool technology in use at last. While I wish they would move faster, as we have a line of interested clients that runs right out the back door into the street, but I appreciate their slow and methodical approach to releasing it only when it’s ready. After all, Vista, Zune, and the XBOX 360 could have all used more incubation time (although some would argue that Vista stayed in the egg too long and spoiled).

According to Engadget, this in-store kiosk will allow you to place two phones on the surface, the one you’re buying and the one you currently own, then transfer contacts and stuff from one phone to the other by simply dragging and dropping. Funny – I thought having the store clerk do that was simple enough. But I think the OTHER applications of surface will make more sense – comparing features of multiple phones, playing with demo assets, exploring coverage maps, etc. (things the store clerk generally can’t wrap his head around.) I can’t say I love the pictures of the in-store display, but I love the Surface itself. As they continue to refine the application, adding drag-and-drop support for ringtones and wallpapers, for example, this will only get better and better. When people actually try it, I predict they will talk about Surface more than they talk about their new phone. Since the iPhone won’t be part of the display, this is pretty much a guarantee.

Microsoft announcement here

Thank you Engadget.