Another great example of augmented reality gaming, levelHead is a spatial memory game from 2007-2008 by Julian Oliver, a Madrid, Spain-based artist, inventor and teacher. Oliver’s spatial memory game consists of three colored cubes (each with unique faces), a camera, computer and projector.

levelHead utilizes a tangible interface by allowing the player’s hands to directly influence the rooms and character’s movement in the game. By tilting a block in any direction, the user moves their character from room to room through a series of interconnected doors. The block’s digital rooms bring augmented reality gaming into an Escheresque-meets-Rubik’s-Cube space that is nothing short of inspiring.
levelHead v1.0, 3 cube speed-run (spoiler!) from Julian Oliver on Vimeo.
A long time advocate for open source software for artistic production and education, Oliver’s game is compiled and run in Linux and was built using osgART and ARToolKit. It is meant to be experienced as an installation, but Oliver has released his source code to anyone curious enough to compile it on their own. Have at it!

Tags: Augmented Reality
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